RAMEZ G. CHAGOURY FACULTY OF ARCHITECTURE, ARTS & DESIGN: Recent submissions

  • Mikhael, Julia (Notre Dame University-Louaize., 2009-06)
    Social and political aspects in Lebanon were considered as an essential factor in Lebanese architecture style modification. The shift to modern architecture and design were the outcome of lifestyle’s commercial events and foreign rules. In this prospect, many Lebanese architecture elements and prototypes waned as a result of this shift to modern architecture and change of lifestyles. One essential element/prototype was the Central Hall house, which was the social core of the Lebanese family. Thus, Central Hall, valued as a national Lebanese heritage, faded progressively, eliminating the central ...
  • El Khoury, Simona (Notre Dame University-Louaize, 2018-05)
    Nowadays innovation in design is playing an important role in services, giving rise to new design disciplines, focused not only on objects but also on services and systems (Willets, 2013). Services are less discussed as design objects and more as means of supporting the emergence of more collaborating societies (Sangiorgi, 2011). This research aims to explore whether Lebanese magazine industries, via service design, can incorporate digital options into the conventional print production process to sustain and refine its current services and systems. And if it were the case, what would the procedures ...
  • Narch, Nabil (Notre Dame University-Louaize, 2019-02)
    The term ‘Serious Games’ was coined to reflect the dual nature of games that exceeds entertainment purposes to provide some kind of educational value. Alternative terms have been used such as ‘Game-based Learning’ and ‘Gamification’. Educational children game apps in the Arab world are abundant, most of which are language learning apps. There seems to be an almost non-existent presence to the game apps that provide cultural context to the children beyond learning languages. In this thesis, we present a conceptual framework to gamifying Lebanese culture. We describe the process of gamification, ...
  • Bondikian, Shaghig (Notre Dame University-Louaize, 2019-05)
    Eating out of home is becoming more prevalent. The consumption habit, though traditional, is also related to the modernization and transformation of society. Nowadays, it is essential when examining eating out to consider not only the food but also the space and the situation under which consumption takes place. With the growing number of restaurants and competition in the market, the demand for more sophisticated, stimulating, and ambience-rich settings is also increasing. Multiple factors starting from the name, the food served, the service, the price, the atmosphere, and the physical ...
  • Yammine, Rouba (Notre Dame University-Louaize, 2019-05)
    In a country of a population of over four million, Lebanon is home to roughly 200,000 or more domestic workers who migrate to work as live-in maids from across Asia and Africa. According to human rights organizations, a large number of housemaids are suffering from human trafficking, and some aspects of their living conditions remind us of slavery (Fernandez, 2015). In this Master project, the objective is to study the visual and conceptual tools mobilized by artists and designers in order to make visible and discernable aspects of human servitude in the Lebanese housemaids’ context. Design and ...

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