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Virtual reality in education

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dc.contributor.author Narch, Nabil
dc.date.accessioned 2019-05-31T05:53:24Z
dc.date.available 2019-05-31T05:53:24Z
dc.date.issued 2019-02
dc.identifier.citation Narch, N. (2019). Gamification through the use of Lebanese heritage (Master's thesis, Notre Dame University-Louaize, Zouk Mosbeh, Lebanon). Retrieved from http://ir.ndu.edu.lb/123456789/987
dc.identifier.uri http://ir.ndu.edu.lb/123456789/987
dc.description "A thesis submitted in partial fulfillment for the degree of Master of Arts in Design"; M.A. -- Faculty of Architecture, Art and Design, Notre Dame University, Louaize, 2019; Includes bibliographical references (leaves 90-99). en_US
dc.description.abstract The term ‘Serious Games’ was coined to reflect the dual nature of games that exceeds entertainment purposes to provide some kind of educational value. Alternative terms have been used such as ‘Game-based Learning’ and ‘Gamification’. Educational children game apps in the Arab world are abundant, most of which are language learning apps. There seems to be an almost non-existent presence to the game apps that provide cultural context to the children beyond learning languages. In this thesis, we present a conceptual framework to gamifying Lebanese culture. We describe the process of gamification, design principles and practices and how culture can be incorporated and represented on various levels in the system. We investigate the needs of children and parents through an online survey. The results of the survey along with the findings of the literature review provides a clearer approach to the final game concept and serious game ‘Saving Gwal’. We conclude with the design process of ‘Saving Gwal’ and a discussion of the final findings of this thesis. en_US
dc.format.extent vii, 99 leaves ; illustrations (some color)
dc.language.iso en en_US
dc.publisher Notre Dame University-Louaize en_US
dc.rights Attribution-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nd/3.0/us/ *
dc.subject.lcsh Gamification
dc.subject.lcsh Culture--Lebanon
dc.subject.lcsh Education--Computer network resources
dc.subject.lcsh Simulation games in education
dc.subject.lcsh Gamification through the use of Lebanese heritage
dc.title Virtual reality in education en_US
dc.type Thesis en_US
dc.rights.license This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 United States License. (CC BY-NC 3.0 US)
dc.contributor.supervisor Khoury, Tarek, Ph.D. en_US
dc.contributor.department Notre Dame University-Louaize. Department of Design en_US


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